From 021a3a9a569d9d35678de25415e2b16da62b8e95 Mon Sep 17 00:00:00 2001 From: kittywitch Date: Fri, 20 Jun 2025 08:03:14 +0000 Subject: [PATCH] deploy: 9649d46d2017ab303dcaf10dcea929e68fe25a87 --- posts/2025-06-20-taimihud.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/posts/2025-06-20-taimihud.html b/posts/2025-06-20-taimihud.html index 5ee9f83..c53f159 100644 --- a/posts/2025-06-20-taimihud.html +++ b/posts/2025-06-20-taimihud.html @@ -45,8 +45,8 @@

I decided to license the project MIT, to allow the community the freedoms over the software that they rightfully deserve.

3D rendering

I started work on a DX11 rendering engine for the game and got to the point of having models load and a billboarded marker from Timers working.

-

[TaimiHUD's cat model testing] -[TaimiHUD's billboard test]

+

TaimiHUD's cat model testing +TaimiHUD's billboard test

It was at this point that I went to attend to Commander's Markers!

Commander's Markers

With Timers handled, Commander's Markers was next on the chopping block, two formats to support and my own to be created. I even made it so that it automatically places it based upon a location trigger, and drags the minimap for you if it can.