From ce6368ada02da830cfadbc2369231949618f8d72 Mon Sep 17 00:00:00 2001 From: kittywitch Date: Fri, 20 Jun 2025 08:41:41 +0000 Subject: [PATCH] deploy: 78626987feaaeae4160250972d8bf6e35e9a3e31 --- posts/2025-06-20-taimihud.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/posts/2025-06-20-taimihud.html b/posts/2025-06-20-taimihud.html index 521d852..b16ed29 100644 --- a/posts/2025-06-20-taimihud.html +++ b/posts/2025-06-20-taimihud.html @@ -85,7 +85,7 @@

Commander's Markers

With Timers handled, Commander's Markers was next on the chopping block, two formats to support and my own to be created. I even made it so that it automatically places it based upon a location trigger, and drags the minimap for you if it can.

Pathing?

-

By this point the source code was very available, and an experienced Rust developer called Connie showed interest in working on the codebase for the purposes of Pathing. At first, with a trail, and very recently trails. I couldn't be happier that this is no longer a solo effort, given how much of my time the last several months this has been.

+

By this point the source code was very available, and an experienced Rust developer called Connie showed interest in working on the codebase for the purposes of Pathing. At first, with a trail, and very recently POIs. I couldn't be happier that this is no longer a solo effort, given how much of my time the last several months this has been.

My wife also made contributions to the codebase; providing Pathing with the depth buffer stolen from the game via Retour, alongside refactoring the addon to be compatible with being loaded by either Nexus or ArcDPS.

Given the way this continues, I want to migrate all development into a GitHub organization and set up a community in our own right, hopefully refactoring TaimiHUD into a set of addons and libraries.

Nexus, ArcDPS and arcloader