This commit is contained in:
kittywitch 2025-06-20 08:03:14 +00:00
parent 2e2e5b0e67
commit 021a3a9a56

View file

@ -45,8 +45,8 @@
<p>I decided to license the project MIT, to allow the community the freedoms over the software that they rightfully deserve.</p> <p>I decided to license the project MIT, to allow the community the freedoms over the software that they rightfully deserve.</p>
<h2>3D rendering</h2> <h2>3D rendering</h2>
<p>I started work on a DX11 rendering engine for the game and got to the point of having models load and a billboarded marker from Timers working.</p> <p>I started work on a DX11 rendering engine for the game and got to the point of having models load and a billboarded marker from Timers working.</p>
<p>[<img src="taimihud-cats.png" alt="TaimiHUD's cat model testing" />] <p><a href="taimihud-cats.png"><img src="taimihud-cats.png" alt="TaimiHUD's cat model testing" /></a>
[<img src="taimihud-billboard.png" alt="TaimiHUD's billboard test" />]</p> <a href="taimihud-billboard.png"><img src="taimihud-billboard.png" alt="TaimiHUD's billboard test" /></a></p>
<p>It was at this point that I went to attend to Commander's Markers!</p> <p>It was at this point that I went to attend to Commander's Markers!</p>
<h2>Commander's Markers</h2> <h2>Commander's Markers</h2>
<p>With Timers handled, Commander's Markers was next on the chopping block, two formats to support and my own to be created. I even made it so that it automatically places it based upon a location trigger, and drags the minimap for you if it can.</p> <p>With Timers handled, Commander's Markers was next on the chopping block, two formats to support and my own to be created. I even made it so that it automatically places it based upon a location trigger, and drags the minimap for you if it can.</p>